Search found 1301 matches
- Fri Sep 21, 2012 3:24 am
- Forum: News and Community Events
- Topic: Side Projects aka plug whatever you want
- Replies: 172
- Views: 53990
Re: Side Projects aka plug whatever you want
Blerp, plugging whatever I want. (pictures, click and skim) http://twitpic.com/photos/XenozipArt Which got blended over from http://xenozipstuff.blogspot.com/ This has been like the 4th time I've removed myself from the fighting game community, but there always use to be a feeling of eventual inevit...
- Fri May 25, 2012 2:02 am
- Forum: Game Engine Analysis
- Topic: Ideal Combo System
- Replies: 18
- Views: 5327
Re: Ideal Combo System
This is pretty funny in retrospect, considering the IPS mechanic in Skullgirls by MikeZ and it's revision.
- Fri May 25, 2012 1:56 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
The BlazBlue hitbox videos, see screenshot.
- Wed May 23, 2012 7:33 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2012-2013
- Replies: 49
- Views: 15140
Re: Random Cool Stuff 2012
Not sure if old or not:
Go Right
Go Right
- Wed May 23, 2012 7:31 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
For whatever reason, my u2be account is no longer infracted so it's back to being able to post long videos and unlisted videos.
More on topic though, I posted a video showing off some SS5sp hitboxes http://youtu.be/eYqux9mDdl0
More on topic though, I posted a video showing off some SS5sp hitboxes http://youtu.be/eYqux9mDdl0
- Wed Jun 29, 2011 3:48 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Just stopping by, again, to say Mauve is the man.
http://poverty.mizuumi.net/wiki/User:Mauve#Hitboxes
Samurai Shodown 5sp hitboxes.
http://poverty.mizuumi.net/wiki/User:Mauve#Hitboxes
Samurai Shodown 5sp hitboxes.
- Mon Mar 07, 2011 3:52 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Thank you for the KoF 2002 hitbox script. Apparently I don't have the right romset but I'll find it. Hype for those Mai hitboxes I understand (and not the crosshairs from the dipswitches that I don't). --- Regarding the above: Nah, it's happened to other people before. Capcom claimed copyright on th...
- Sun Feb 13, 2011 4:06 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Just dropping by to mention the following: Months ago (June?) I started uploading hitbox videos for most of the BlazBlue cast. Then, ArcSys Works apparently filed a copyright claim with youtube and those videos were removed from my account (and the account of some one else who also posted a few othe...
- Wed Nov 03, 2010 1:56 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
All i'm saying is this wouldn'a happened before hitbox display. Just an observation, nothing more. (With great rectangles comes great responsibility!) Exactly what happened? Her collision box extends during her frontstep. -snip- Not sure how you got "discussion denied" from this post , wh...
- Sun Oct 31, 2010 4:51 pm
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
Well, i think we just stumbled into the dark side of hitboxes. I'm starting to miss the way these simple questions would've been answered before we had direct access. Overall i'm sure it's a positive change, but we definitely used to have more imaginative explanations before "don't you know? h...
- Sat Oct 30, 2010 3:32 pm
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
The push box. It's like a hitbox that prevents two characters from walking through one another. When you walk into a standing character your pushbox pushes the opponent around. You know the effects of this box because of claw's dive pushing characters full screen distances when other-wall diving aga...
- Sat Oct 30, 2010 12:26 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
Her collision box extends during her frontstep. Incidentally it also gets pushed back quite a bit when she activates high priestess while standing in a neutral stance.
- Sat Oct 30, 2010 12:21 am
- Forum: Game Engine Analysis
- Topic: KoF Engine Research
- Replies: 108
- Views: 19005
Re: KoF Engine Research
Is there anyplace I could get framedata and/or hitbox images for 98 Mai? I noticed both the JP wiki and SRK wiki have identical data sets, which lacks anything on Mai.
- Wed Oct 20, 2010 11:50 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Umm, does it matter that the game itself was running in slow-motion in the first place? I mean, it wasn't running at 60fps to begin with. But since I don't know how it's supposed to look as apposed to how it looks now, it won't do any good for me to go check myself. Also, emulators break the sprites...
- Wed Oct 20, 2010 2:13 am
- Forum: Multimedia Projects
- Topic: Ghetto Combo Video Discussion
- Replies: 206
- Views: 45659
Re: Ghetto Combo Video Discussion
I guess like the old samurai shodown games. Self-kill to rage. Except that's a c-groove bar instead of a k-groove bar. :VMaj wrote:Um, what the hell happened? Meter charge suicide?
- Wed Oct 20, 2010 1:29 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
- Mon Oct 18, 2010 2:01 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Marvel Super Heroes hitboxes http://bit.ly/bEz7dF
- Sun Oct 17, 2010 8:23 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Check his new blog post, he explains that he just figured out how the projectiles work and updated the script.
CotA (with new script) http://bit.ly/8XOdAS
CotA (with new script) http://bit.ly/8XOdAS
- Sun Oct 17, 2010 1:02 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
- Sat Oct 16, 2010 6:24 pm
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 49050
Re: Forum Feedback, Suggestions, Complaints, et cetera
Huh, that's new to me. Whenever I click the SH links on my vids it goes to the main rather than the thread.Buttermaker wrote:YouTube links directly to the forum thread: http://www.youtube.com/watch?v=Z1To3oO3g5s
But you're right, that one does.
- Sat Oct 16, 2010 12:26 am
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 49050
Re: Forum Feedback, Suggestions, Complaints, et cetera
Youtube does this too, but it's a non-issue because forum links redirect to the SH main page rather than the forum.
- Wed Oct 13, 2010 12:13 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2010
- Replies: 357
- Views: 46851
Re: Fighting Game News and Speculation
the latest installment of homo-genius
http://www.youtube.com/watch?v=Kk1pQzo_dI0
http://www.youtube.com/watch?v=Kk1pQzo_dI0
- Sat Oct 09, 2010 11:19 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 49406
Re: Animated Hitbox Data!
Daaamn, I have some catching up to do. Nice work.
Hahaha this looks awesome.
Hahaha this looks awesome.
- Fri Oct 01, 2010 1:24 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
I think Melty Blood has (or had, I've heard it got removed from MBAA -> MBAACC) a priority system where certain normals would beat 2A regardless of hitboxes. It was supposed to prevent players from just being able to mash 2A out of a blockstring. Oh right. Yeah, B and C level moves gained anti-A-le...
- Wed Sep 29, 2010 11:44 pm
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 46322
Re: Random Lazy Questions
Here are some RLQ I've been holding onto: -Does priority truly exist or is it simply hitbox/frame magic? -Does Hitstun include Hitstop frames (A.K.A. "Impact Freeze")? I have a few other basic-as-hell ones that I'll remember later. Thanks. - In pretty much every game ever it is hitbox/fra...
- Sun Sep 26, 2010 9:57 pm
- Forum: Multimedia Projects
- Topic: Drawing Section - Street Fighting Picture by Picture
- Replies: 27
- Views: 6458
- Sun Sep 26, 2010 1:11 am
- Forum: Game Engine Analysis
- Topic: Got any Questions about CvS, CvSPro, CvS2, or CFE?
- Replies: 88
- Views: 14925
Re: Got any Questions about CvS, CvSPro, CvS2, or CFE?
Regarding CvS1 stuff, I remember this set http://www.youtube.com/watch?v=TR4krLaMf3g
Arturo running King and Nakoruru.
Arturo running King and Nakoruru.
- Sun Sep 19, 2010 6:01 pm
- Forum: Multimedia Projects
- Topic: Drawing Section - Street Fighting Picture by Picture
- Replies: 27
- Views: 6458
Re: Drawing section-Street fighting picture by picture
http://i274.photobucket.com/albums/jj265/Xenozip/th_gar4.png http://i274.photobucket.com/albums/jj265/Xenozip/th_sp00ky3s.png http://i274.photobucket.com/albums/jj265/Xenozip/th_protein3s.png More players. From left to right; Gar, Sp00ky, Protein. Also here's another collab I'm pretty happy with (I...
- Sat Sep 18, 2010 6:39 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2010
- Replies: 293
- Views: 44657
Re: Yo check this out yo
Manga about fighting games?
http://a-draw.com/1/src/a-draw1_0158.jpg
http://a-draw.com/1/src/a-draw1_0159.jpg
http://a-draw.com/1/src/a-draw1_0160.jpg
Hah.
http://a-draw.com/1/src/a-draw1_0158.jpg
http://a-draw.com/1/src/a-draw1_0159.jpg
http://a-draw.com/1/src/a-draw1_0160.jpg
Hah.
- Sat Sep 18, 2010 2:37 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2010
- Replies: 293
- Views: 44657
Re: Yo check this out yo
http://www.youtube.com/watch?v=uPGI4jgqtJ8
This is kind of interesting. I always assumed the input buffer was identical between characters but more than one person is convinced it's not, and then this video.. makes me wonder.
This is kind of interesting. I always assumed the input buffer was identical between characters but more than one person is convinced it's not, and then this video.. makes me wonder.