Search found 6 matches

by Q80Warlock
Wed Dec 25, 2013 5:16 pm
Forum: Multimedia Projects
Topic: Rare Combo Videotape ? (Skill Smith)
Replies: 1
Views: 3392

Rare Combo Videotape ? (Skill Smith)

Hi

I was wondering if anyone has got or seen the Super Street Fighter 2 X (3DO) Skill Smith video it's a very rare.

I remember asking Bug about it years ago but mentioned something about not having the master or any copies anymore :(
by Q80Warlock
Tue Nov 19, 2013 6:17 pm
Forum: Multimedia Projects
Topic: Cool Stuff That Isn't a Combo
Replies: 36
Views: 10453

Re: Cool Stuff That Isn't a Combo

Ok regarding proximity OS something weird happened yesterday while testing it. Using Zangief I was trying to check if delaying input while empty jumping and landing to DB+Negative Edge(3P) would actually trigger the proximity block just like how whiffing a frame does, the results was weird. If the g...
by Q80Warlock
Mon Nov 18, 2013 10:22 am
Forum: Multimedia Projects
Topic: Cool Stuff That Isn't a Combo
Replies: 36
Views: 10453

Re: Cool Stuff That Isn't a Combo

The only explanation of why this OS happens is probably blocking gives you a few frames of extra special move input buffer. You don't need to whiff moves you can do it from jumping input and maybe post dashing/backdashing too, the only condition seem that you should trigger a block state !
by Q80Warlock
Sat Nov 16, 2013 7:32 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34670

Re: USF4 Combo Engine Investigation

The possibilities :)

http://youtu.be/y_4E9rNucd8

I'm sure if it's true the crumple animation and charging will be similar to LV2 focus, I just did this mod rather quickly.
by Q80Warlock
Mon Apr 09, 2012 7:46 pm
Forum: Game Engine Analysis
Topic: Got any Questions about SF3:NG, 2I, 3S, or 3SOE?
Replies: 89
Views: 28334

Re: Got any Questions about SF3:NG, 2I, 3S, or 3SOE?

Here is an interesting info on SF3's juggle system, you can actually know if it's possible to followup with more hits depending the the combo hits message. If the combo message appears immediately no more juggle is allowed if the combo message appears after a slight pause it mean you still have jugg...
by Q80Warlock
Fri Mar 09, 2012 11:46 pm
Forum: Game Engine Analysis
Topic: SFxT Combo Engine Investigation
Replies: 292
Views: 48005

Re: SFxT Combo Engine Investigation

OMG, yeah, with Hugo in the corner, Ken can do jump in hk, then jumping, combo 3 air ex tatsus, then land and do his target combo to lp shoryuken, then juggle with cr. lp, to lk tatsu, then juggle with autocorrect hp shoryuken. I landed everything till the autocorrect shoryuken, but I know it works...