You don’t see too many Capcom vs SNK series vids these days, but the games still have potential for interesting combos. Hopefully this challenge leads to a few never-before-seen discoveries.
Every character in Capcom vs SNK 2 has two normal throws, and quite a few have additional command throws. Everyone knows about Dan and Rolento being susceptible to OTG throws during A-Groove Custom Combos, but they become immune after almost all normal throws. The challenge is finding a way around that limitation to combo three or more unique throws.
challenge gameplay and editing by Maj
soundtrack: KoF95 OST – Arashi No Saxophone
challenge rules and explanations:
released yesterday, June 10th, 2011