Every combovid begins and ends, succeeds or fails, with quality of content. Everything else is secondary to how good the combos are. However, the presentation of the content certainly leaves an impression on viewers, so it matters as well. Here are some quick and easy tips to point your video in the right direction.
#1: Do your research. If you’re making CvSPro combos, watch every CvSPro combo video you can find. Make sure you’re either making improvements on their combos or going in a different direction entirely. There’s no reason to duplicate anyone else’s combos or to produce inferior versions of anyone else’s combos. There’s always room to find original material in any game, especially the good games.
#2: Try to convey an interesting concept within each combo. Either build the combo around a new discovery, or try to incorporate at least one unexpected element into every combo.
#3: Plan ahead so that your combos don’t end up looking too similar. If you have three clips starring the same character, with the same beginning, the same ending, and the same core concept, your video will turn out repetitive and monotonous.
#4: If the combo works midscreen, keep it midscreen. Save the corner for true corner-only combos. Generally, midscreen combos are more technically impressive. They also look better simply because they seem more challenging, they take up more of the screen, and you don’t have to worry about fancy supers/ultras getting cut off by the corner.
#5: Don’t overuse Rolento/Zangief/Chang/Honda as dummy opponents unless the idea absolutely demands it. If the combo works against a thinner opponent, use someone less common like Guy, Vice, C.Viper, Yun, whatever.
#6: This should go without saying, but it comes up often enough that it bears repeating. Make sure your combos actually combo! Random combo videos pop up all the time containing two or three failed combo attempts and that’s just plain simple laziness. It’s quite annoying to see something that amateurish in a combo video; and makes it seem like a waste of time watching the video. Always do one last check to verify that the number of hits matches the combo counter in every clip.
#7: If the game includes a recovery mechanism, make the dummy recover whenever possible. For example, SFA3 combos should be performed with automatic air recovery (tech flips) enabled in Training Mode. If you perform the combo in Versus Mode, at least verify that it’s inescapable beforehand by using Training Mode or some other precise method. If your project inentionally includes combos that are escapable, then make a note of it in the video.
Adhering to these basic standards should help you produce consistently high-quality content for all your combo video projects.