Double Impact 3

Blazt The Speakerz and CSVagrant have completed their third and final installment of Double Impact, focusing on Marvel vs Capcom dual-character combos utilizing the dead man glitch.

MvC Wolverine/Orange-Hulk diagonal volleyball at 1:15, double-Gief elbow drop exhibition at 5:37, Captain America Shield Slash juggles at 7:09, Strider/Megaman slidefest at 9:23, and Strider/WarMachine double death combo vs Venom/Cap at 13:27

if you like this video:
Head over to the FightersEvo channel and subscribe, or leave a nice comment.
Visit the Fighter’s Evolution website for more oldschool Marvel videos.

combos and editing by Blazt The Speakerz and CSVagrant

Bass Boy – Coming Up Strong
East Clubbers – All Systems Go
Zatox – I Love Hard Style
Rina Aiuchi – Navy (Max Miza Remix)
Clubmaster vs DJ Mordi – Fahrenheit 11
Axel Coon – May Day
Pulse Driver – Slammin’ (Axel Coon Remix)
Bass Rockers – Serious Sound
Audio Machine – Thunderdome
Immediate Music – Clash of Titans
Audio Machine – Opus Dei

released today, on January 22nd, 2011

related projects:
Double Impact | Double Impact 2 by Blazt The Speakerz and CSVagrant

This entry was posted in Combo Videos and tagged , , , , , . Bookmark the permalink.

3 Responses to Double Impact 3

  1. Rufus says:

    I really enjoy the soundtrack, and the combos look nice. That said, it seems a lot like the Street Fighter: The Movie: The Game combo section of the Guile vid. which just makes it look like the game is borken – I have no experience with the 2 players on the screen at once glitch.

  2. Maj says:

    Oh SFTM is broken as all hell, and so is MvC1 to be honest – especially with two active characters at once in a combo video setting. It’s just a matter of whether the video shows anything stylish or creative that speaks through the broken chaos.

    I think some of the combos in this video accomplished that, but unfortunately most of them were too long and had too much filler, which takes focus away from the imaginative parts. Personally if i was making a video like this, i’d either cut down the number of combos so i could concentrate more on each one, or i would get rid of the mandatory 100% damage motif so i could just end combos when i ran out of fresh ideas. Either way, the video would be much shorter.

    But that’s just me. Making this the Vid of Week for 01.17.2011 anyway!

  3. jchensor says:

    Interesting you say that, Maj. I was thinking the same thing: I feel like there were a lot of missed opportunities in this combo video. It’s a great video, don’t get me wrong, but I feel like there was room for a lot of really “wacky” and creative things you could have done. I really liked the Hulk / Wolverine part where Hulk launched them up to Wolverine’s Air Combo as well, for example. I think he might have used a Wall Jump for Wolvie to keep him up there. Stuff like that was very cool, most of it did just feel like “mashing” in a way even though that’s doing the guys who made this video a HUGE disservice: I know it’s not mashing, just wish there were a lot more craziness. Like with Strider, I feel like you could have made a combo full of wall dives and slashes off walls and bombs and cats and birds and stuff, but we never saw that.

Leave a Reply