SSF2TR Shin Akuma Exhibition by N00b_Saib0t

Ever wondered what it would be like if Akuma could combo everything into Raging Demon? Well, in the Game Boy Advance version of SSF2T Revival, Shin Akuma can do just that!

highlights:
SSF2TR S.Akuma midscreen insanity at 0:57, S.Akuma fireball spectrum at 1:06, S.Akuma whiff DP Raging Demon combo at 1:26, and S.Akuma Easy Mode 25-hit Raging Demon combo at 1:55

combos and editing by N00b_Saib0t

released today, September 21st, 2010

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8 Responses to SSF2TR Shin Akuma Exhibition by N00b_Saib0t

  1. n00b_saib0t says:

    I didn’t realize this was gonna go up so quick. Also, I’m flattered that someone who regularly blows our minds considers something in my vid to be “insanity”.

    • Maj says:

      That combo was awesome even before the air Hurricane Kick!

      Btw it took me a minute to figure out that those “10 Hit Marvelous” combos are actually 18-hit combos with the middle line blurred out. Kinda funny how many of them there were too; by far the most frequently occurring number in the video.

  2. n00b_saib0t says:

    yeah, i realized 18 hit combos were used quite a bit too, but since they were both good and new i figured 3 hits into super was acceptable.

    also, i found another link using the air fireball hit stun but i couldnt really do anything with it. the CPU shin akuma has canceled far st.HP into fireballs against me, and i’m 99% sure i’ve seen it done in old school super turbo, but player shin akuma in revival doesnt seem to be able to cancel it. c.MP->far st.HP works though.

    also c.MP->c.HK is a legit link with no air fireballs needed but this isnt CvS2 and you cant juggle after the sweep :p

  3. jchensor says:

    Just as a bit of trivia: Alpha 3’s Shin Gouki’s Raging Demon behaved the same. It could grab not only out of Hit Stun but out of Block Stun, too!! So Low Roundhouse into Demon was inescapable if you blocked the Sweep. Also, he could knock you down and do a Meaty Raging Demon that you couldn’t even jump away from. It would grab you the very first frame you got up off the floor and would beat most reversals, too.

    Needless to say, it was very unfair. LOL!

  4. n00b_saib0t says:

    Someone pointed that out on my youtube, it even works that way on HSFA apparently. Blue-ism super cancel combos apparently work.

  5. onreload says:

    It was I – I thought it was only in HSFA’S Blue-ISM…that’s sad that it can work out of blockstun, haha…n00b have you tried connecting it out of blockstun?

  6. n00b_saib0t says:

    On ST revival you mean? Yeah, it grabs out of block stun. Its a very brutal move when used right. I kinda enjoy abusing it against the CPU, as a matter of fact my exact words to Maj on how I got the idea to make this video is that “its fun to fuck start the computers face as shin akuma” :p

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