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Category Archives: Technical
MVCI: Thanos/Dr.Strange Tech Showcase FT. Time & Power Stone, HUGE combos & mixups
This is my first full MVC combo video and im excited to say its one of my longest and hardest projects yet! I chose to feature a stone that is seldom used to show off that it is still a … Continue reading
Posted in Combo Videos, Glitch Videos, Technical, Video Production
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Street Fighter V: FANG Combo and Tech Exhibition Video
This is the first official SFV combo video on my channel and features none other than the dastardly menace FANG! A character that is often slept on, this video aims to show some of his extended combo potential in the … Continue reading
Posted in Combo Videos, Technical
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Advanced SF4: All About Dummies
Anyone who has practiced a combo in Street Fighter IV and then tried it on Blanka can tell you, the character you’re hitting is very important. Very few of the combos in Maj’s incredible TACV’s work fully on more than … Continue reading
Posted in Articles, Technical
7 Comments
Turbo Speed and Frameskip
Frameskip is a method used by Capcom fighting games make the gameplay faster. It began with the sped-up bootlegs of SF2 World Warrior and Champion Edition and became official in Hyper Fighting. Almost all the 2D (sprite-based) games up through … Continue reading
Posted in Articles, Technical
3 Comments
Shoto Hitbox Case Study
I’ve always had the impression that Capcom makes hitboxes a little worse in every game. Better or worse, the same moves feel different. To test this, I decided to compare an active frame from Ryu’s forward-jumping roundhouse alongside the first … Continue reading
Posted in Articles, Technical
4 Comments
Marvel Hitboxes
The fourth installment of the hitbox series covers the five Marvel games on CPS-2: X-Men Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and the first Marvel vs. Capcom. If you … Continue reading
Posted in Articles, Technical
3 Comments
High Knockdown Trick by Keiko on SFZ2 Blog
Keiko has posted a detailed explanation of the high knockdown trick in Street Fighter Alpha 2, based on an old AGSF2 article by Omar DeLoney. It’s actually a very interesting and useful setup, which comes in handy for all kinds … Continue reading
Posted in Technical
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Plinking FAQ by jchensor on SRK
Whoa, jchensor must have received a visit from the ghost of GameFAQs past because he’s written a new technical guide for Super Street Fighter IV! Here’s the link and a brief quote: The “Plinking” FAQ: Everything You Want to Know … Continue reading
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Darkstalkers Hitboxes
In this article we’ll look at some noteworthy hitboxes from Darkstalkers series. The first Darkstalkers game is also known as Vampire, and Night Warriors is also known as Vampire Hunter. Vampire Savior, Vampire Hunter 2 and Vampire Savior 2 are … Continue reading
Posted in Articles, Technical
5 Comments
Glitch Handbook: Street Fighter II Arcade
I’ve been doing combo stuff for about a year now, and the hardest and most time consuming part of making a new combo is research. I’ve often stumbled on NKI’s old Glitch Bible and wished it had been updated with … Continue reading
Posted in Articles, Technical
13 Comments