Category Archives: Glitch Videos

SF3 Series Combo Video 9 by P.M.

SF3 series part 9-13, this time the juggle properties for the post throw animation was the main point for most of the cast. It was never truly explored until now just which throws can be comboed from and into and … Continue reading

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SF3 Series Combo Video 5 by P.M.

This are part of the Tool assisted combos and glitches for the SF3 Series i released some time ago, it features part 5, 6, 7 and 8, great setups for trades give the series some fresh new combo possibilities. highlights: … Continue reading

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SF3 Series Combo Video by P.M.

This Video features Tool assisted combos and glitches for the SF3 Series, i tried to give the videos a fresh look by mixing some old setups and glitches into a 4 part series. highlights: Twelve throw combo into X.C.O.P.Y. oro … Continue reading

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MvC3 Combos from Another Point of View by Combonauts

I’m a little late posting this, but that’s bound to happen under the new policy from time to time. This combovid is definitely worth watching, even if you don’t play Marvel vs Capcom 3. Krusan and Tigre III figured out … Continue reading

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SSF4AE Ibuki Bug Presentation by Smileymike101

Following up on last month’s Adon glitch, Smileymike101 and Snoooootch have come up with yet another strange counterhit reaction involving the third hit of Ibuki’s ultra-2. highlights: SSF4AE Ibuki stylish sequence from 0:09, Ibuki walking ~15 frames mid-combo at 0:56, … Continue reading

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MvC3 Peekaboo Glitch Explored by desk

Tekknight found a gamebreaking glitch in MvC3, allowing Trish to trap her opponent indefinitely. He showed it to desk, who has prepared an extensive exploration of various setups and applications. Does this mean Capcom will have to patch MvC3 once … Continue reading

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SF4: Vanilla Was Awesome! Leftovers by error1 and desk

As a follow-up to their Evo premiere project, error1 has put together a bonus video of deleted scenes and extended cuts which didn’t make it into his collaboration with desk. It’s even annotated with random notes and explanations – definitely … Continue reading

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KoFXIII Takuma Bug Infinites by Phoenix and Irysa

Phoenix and Irysa discovered a strange glitch in King of Fighters XIII involving Takuma’s wakeup animation. They’ve made a video to explain the phenomenon and provide examples. notes: Apparently Takuma can’t block overhead attacks on a particular rising frame. Those … Continue reading

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MvC3 Zero Glitch: A Closer Look by Remxi

Remxi brings us a compilation of interesting/weird things seen during the MvC3 v1.02 Zero glitch zoom-out state – such as the boundary of specials/supers that would normally go off-screen, strange results of opponents being off screen, and objects moving underneath … Continue reading

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MvC3 Balance Update No. 2 by desk

In response to the Marvel vs Capcom 3 patch rolled out on April 15th, desk has compiled this video showcasing many of the explicit differences between v1.02 and the current version. notes: Some of the glitch fixes Capcom implemented are … Continue reading

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