Category Archives: Articles

Evolution 2010 Season Wrap Up Part 2 by jchensor

Following up on his previous article, jchensor gives us his take on the future of fighting games as mainstream competitive entertainment, focusing on what makes the genre good for spectators in particular. Here’s the link along with a brief quote: … Continue reading

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Marvel Hitboxes

The fourth installment of the hitbox series covers the five Marvel games on CPS-2: X-Men Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and the first Marvel vs. Capcom. If you … Continue reading

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SRK’s Street Fighter Pro Secrets Series Complete

Street Fighter veteran and SRK advisor John “ChoiBoy” Choi has interviewed a different top player every day for the past week, to uncover their secrets to winning. The entire seven-part series was completed today, so all seven sessions are now … Continue reading

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Enthusiasm vs Experience on Sonic Hurricane

This week’s strategy article on Sonic Hurricane discusses the constant clash between fighting game newcomers and veterans, with regard to their relative advantages. Of course it’s tough to overcome experience, but not impossible. Here’s the link along with a brief … Continue reading

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7 SF Pros Share Their Secrets to Winning on SRK

I don’t know where this idea came from but if John Choi is involved then it can only be awesome! Here’s the link along with a brief explanation of the premise: 7 Street Fighter Pros Share Their Secrets to Winning … Continue reading

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High Knockdown Trick by Keiko on SFZ2 Blog

Keiko has posted a detailed explanation of the high knockdown trick in Street Fighter Alpha 2, based on an old AGSF2 article by Omar DeLoney. It’s actually a very interesting and useful setup, which comes in handy for all kinds … Continue reading

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Manipulating Proximity Blocking on Sonic Hurricane

There’s a new strategy article on Sonic Hurricane explaining the concept of proximity blocking and providing a few example applications. Here’s the link along with a brief quote: Manipulating Proximity Blocking on Sonic Hurricane Dating all the way back to … Continue reading

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TACV Scripting Guides at Sonic Hurricane

If you’ve ever thought about making your own tool-assisted combo video featuring a classic game, these scripting guides on Sonic Hurricane are a good starting point. From introductory tutorials to specialized topics to conceptual overviews, this page has everything you … Continue reading

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RPS Perspective on Fighting Game Strategy on SH

There’s a new strategy article on Sonic Hurricane which explores various fighting game challenges through rock-paper-scissors comparisons. Here’s the link and a brief quote: RPS Perspective on Fighting Game Strategy on Sonic Hurricane Truthfully, RPS metaphors are only useful for … Continue reading

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Basic Fighting Game TAS Etiquette: General Guidelines

Since we’ve covered basic combo video etiquette, I figured I’d extend the discussion to what makes a good fighting game tool-assisted speedrun. There are a number of perfectly valid ways to approach TASing, but it helps to keep these general … Continue reading

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