Category Archives: Technical

Street Fighter V: FANG Combo and Tech Exhibition Video

This is the first official SFV combo video on my channel and features none other than the dastardly menace FANG! A character that is often slept on, this video aims to show some of his extended combo potential in the … Continue reading

Posted in Combo Videos, Technical | Leave a comment

Advanced SF4: All About Dummies

Anyone who has practiced a combo in Street Fighter IV and then tried it on Blanka can tell you, the character you’re hitting is very important. Very few of the combos in Maj’s incredible TACV’s work fully on more than … Continue reading

Posted in Articles, Technical | 7 Comments

Turbo Speed and Frameskip

Frameskip is a method used by Capcom fighting games make the gameplay faster. It began with the sped-up bootlegs of SF2 World Warrior and Champion Edition and became official in Hyper Fighting. Almost all the 2D (sprite-based) games up through … Continue reading

Posted in Articles, Technical | 3 Comments

Shoto Hitbox Case Study

I’ve always had the impression that Capcom makes hitboxes a little worse in every game. Better or worse, the same moves feel different. To test this, I decided to compare an active frame from Ryu’s forward-jumping roundhouse alongside the first … Continue reading

Posted in Articles, Technical | 4 Comments

Marvel Hitboxes

The fourth installment of the hitbox series covers the five Marvel games on CPS-2: X-Men Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and the first Marvel vs. Capcom. If you … Continue reading

Posted in Articles, Technical | 3 Comments

High Knockdown Trick by Keiko on SFZ2 Blog

Keiko has posted a detailed explanation of the high knockdown trick in Street Fighter Alpha 2, based on an old AGSF2 article by Omar DeLoney. It’s actually a very interesting and useful setup, which comes in handy for all kinds … Continue reading

Posted in Technical | Leave a comment

Plinking FAQ by jchensor on SRK

Whoa, jchensor must have received a visit from the ghost of GameFAQs past because he’s written a new technical guide for Super Street Fighter IV! Here’s the link and a brief quote: The “Plinking” FAQ: Everything You Want to Know … Continue reading

Posted in Technical | Leave a comment

Darkstalkers Hitboxes

In this article we’ll look at some noteworthy hitboxes from Darkstalkers series. The first Darkstalkers game is also known as Vampire, and Night Warriors is also known as Vampire Hunter. Vampire Savior, Vampire Hunter 2 and Vampire Savior 2 are … Continue reading

Posted in Articles, Technical | 5 Comments

Glitch Handbook: Street Fighter II Arcade

I’ve been doing combo stuff for about a year now, and the hardest and most time consuming part of making a new combo is research. I’ve often stumbled on NKI’s old Glitch Bible and wished it had been updated with … Continue reading

Posted in Articles, Technical | 13 Comments

Street Fighter Alpha Hitboxes

Today we’ll discuss some selected hitboxes from the Street Fighter Alpha series. To see these in action, follow the same procedure as last time, only instead of the SF2 script, download and run the CPS-2 script. SFA1 Hurricane Kicks hit … Continue reading

Posted in Articles, Technical | 17 Comments