Author Archives: Dammit

Turbo Speed and Frameskip

Frameskip is a method used by Capcom fighting games make the gameplay faster. It began with the sped-up bootlegs of SF2 World Warrior and Champion Edition and became official in Hyper Fighting. Almost all the 2D (sprite-based) games up through … Continue reading

Posted in Articles, Technical | 3 Comments

Coping with Frame Rate Limitations

Generally speaking, videos uploaded to u2be suffer a drop in quality in the conversion process. This can be offset by uploading in high resolution, but one thing you can’t avoid is the 30 frame per second limit on framerate. This … Continue reading

Posted in Articles, Video Production | 13 Comments

Marvel Hitboxes

The fourth installment of the hitbox series covers the five Marvel games on CPS-2: X-Men Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and the first Marvel vs. Capcom. If you … Continue reading

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Darkstalkers Hitboxes

In this article we’ll look at some noteworthy hitboxes from Darkstalkers series. The first Darkstalkers game is also known as Vampire, and Night Warriors is also known as Vampire Hunter. Vampire Savior, Vampire Hunter 2 and Vampire Savior 2 are … Continue reading

Posted in Articles, Technical | 5 Comments

Street Fighter Alpha Hitboxes

Today we’ll discuss some selected hitboxes from the Street Fighter Alpha series. To see these in action, follow the same procedure as last time, only instead of the SF2 script, download and run the CPS-2 script. SFA1 Hurricane Kicks hit … Continue reading

Posted in Articles, Technical | 17 Comments

Street Fighter II Hitboxes

Here is a sample of Street Fighter II hitboxes, made with the MAME-rr emulator and Lua script that I developed based on work by mz and felineki. A brief guide to seeing the hitboxes in action: Download and set up … Continue reading

Posted in Articles, Technical | 2 Comments