The next entry in my C.C.V series is here and features off the wall crazy combos for none other then the trap itself poison! Theirs a lot to see in this video such as stun glitch combos, meaty fireball loops, super to ultra, and much more so don’t miss out on all the action.!
Highlights: 0:52 Stun glitch combo on balrog with an awesome follow-up, 1:08 4 meaty fireball loops into an insane U1 confirm, 1:25 using roses fireball to combo super to ultra in this heavy hitting combo, 1:56 Using decapres U1 to cancel poisons rekkas for maximum style
An all new combo video series where I update my old outdated C.C.V’s with fresh new ultra specific combos for the cast ive already covered so far! Alot of red focus application and flashy combos are present in this huge non-stop combo fest of a video!
Characters included – (Chun Li, Seth, Cammy, Sagat)
Highlights: All fireball sagat combo at 0:48, 1:57 Guaranteed U2 Cammy setup using a glitch, Quick finger lighting loops into Red focus into a flip kick meaty light punch link into ultra 1 setup, 2:54 BARELY hitting abel with cammys array of moves, 3:01 Using decapres U1 to land a huuuuge seth combo including 6 spinkicks with toe taps into U2
after the recent release of alpha keys for Yatagarasu: AoC, I wanted to dive in and really look at what are some of the characters’ most efficient/damaging options. here’s a little taste of this awesome game. it’s mostly filled with Crow stuff, but there’s some Hanzo and Kou tech as well.
getting a little extra damage with Crow by inserting a 236LP before super at :18, huge damage Crow Shin Shoryuken combo from anywhere onscreen at :24, most damaging midscreen parry counter juggle from Crow at :49, Kou corner parry counter juggle using 214214P and juggling after it
It’s been awhile since my last CMV, but today I bring you my Billy Kane : Outlaw Edition. He has a few nifty things you can do that allows for combo extensions, but unfortunately Billy is mainly a corner combo character so most of his combos either lead to or are in the corner. Outside the corner, combos are very limited, even with meter.
Billy can cancel his qcb+A/C into another by mashing A/C for free, and this also works after say b+A which normal you can’t cancel from. Getting the right height and spacing for Billy’s DM is the hardest part.
Hitting buttons at 0:12, Stylish 100% at 3:20 and 100% kill without the use of Neomax at 4:24
My next C.C.V is here and one of my best yet! Both in quality of the combos and editing, this video takes rolentos juggles to the max and pushes him to his combo limits! You’ll best not want to miss out on this awesome video!
Highlights: 0:27 Comboing far more then you should off of j.mp, 1:19 50% Tight link, full meter no ultra combo on seth for maximum style, 1:29 Comboing super to ultra from an AA!, 1:39 Perfectly spaced EX knife throw x3 setup into U1, 2:06 Meaty s.mk setup 1-frame link to U2, 2:18 insane 42 hit style combo on decapre synced to the music for the hype finish!
If you thought KoF XIII combos were difficult, Duo Lon makes every other character look like easy mode. Even with the help of tool assist, Duo Lon was five times more difficult than any other character I did, even by hand. Without the help of tool assistance, this video would never come to existence. There’s mainly three main reasons why Duo Lon is much more difficult than any other character:
1) Links. There’s 12 combos in the video and I’m quite sure there’s around 80 links in it.
2) Delayed inputs. You have to delay some of Duo Lon’s moves in order to either push him in near enough to the opponent or to open up one frame links. An example is Duo Lon’s jump attack into his air f B. For some jumps, you have to delay the air f B for as much as you can in order to land early enough so the opponent is still in hitstun allowing you just enough time to land a one frame link to combo.
3) Quick inputs. You have to perform the inputs as quickly as you can to connect your hit before the opponent is able to block (or fall). An example is doing his f A too far. If you cancel into his qcf P, it whiffs therefore it’s used to near yourself to your opponent so that the second qcf P will hit. Perform the first qcf P too slow and the opponent will be able to block the second qcf P.
There’s other difficult things to Duo Lon but you get the idea.
My first Combo Video for USF4 Featuring the big potato himself! Huge damage, Huge never before seen combos, and Huge links galore are all featured in this stylish if a bit impractical Hugo combo video!
Highlights: 0:33 Odd/specific links on blanka, 0:46 Anti Air EX lariat into 2 LP claps into U2, 1:15 6hits of juggled claps into U2 for HUGE damage!, 1:49 8 count em 8! S.mp links then link Lp to super to finish it off strong!
Music: Hawk- battle essentials Created by Teamspooky X digicreates X godlikegaming music
PlayStation All-Stars Battle Royale Version 1.12 brought a few changes to Dante including the addition of 5 AP for his jab rekka. This was to prevent less Empty Cancel Loops and to encourage stylish combos. With that in mind I present to you. Dante 1.12 Combo Exhibition.
Highlights: Stair Stepper Combo @ 0:46, 200AP No Loop Combo @ 1:48, Level 2 Confirms at @ 2:46 and 2:55 Time Station Tech Level 1 Confirm @ 3:12
Ultra Street Fighter IV brought several new combo mechanics and balance changes. This video contains some examples of what every previously existing character can do thanks to these additions.
Akuma stuns Abel at 1:21, Dhalsim doesn’t care about pushback at 5:21, E.Honda walking EX Hands at 5:44, Gen stun combos at 7:17, Ibuki U1 shenanigans starting at 9:50, Ryu mid-juggle double dash at 13:14, T.Hawk LK Spire combos at 14:26, Yang jumping around at 15:08.