It was a complete pain building Minazuki combos since he doesn’t deal as much damage as the other characters when it comes to reaching max damage. The toughest challenge was trying to make the combos stylish and different enough from the other combos so they didn’t look too similar. Obviously the more style I tried to fit in, the less damage the combo did luckily I was able to KO the opponent, even if they’re the lowest health characters in the game.
Combos and editing: Persona
Soundtrack: Persona 4 Arena Ultimax OST: Blood Red Moon
Kanji is quite a simple character to understand simply for two reasons, I’ve used to play him online in the first version of the game and if you want to do a ton of damage, you’ll be saving all your meter for the very end, making combo building rather easy to understand since you filter out the meters in the rest of the combo. The combos you’re seeing are rather straight forward although there are some specific parts where you have to delay your chain in order to hit the opponent as low as you can to continue the combo. Also in order to be able to air grab the opponent in time after the grab super, you either have to start the grab super from the other corner or right in your corner. Anything inbetween won’t connect in time either because Kanji doesn’t run into the screen fast enough or his air grab doesn’t reach the opponent.
Combos and editing: Persona
Soundtrack: Persona 4 Arena Ultimax OST: A Pure-Hearted Beast
This video features combos from all six characters of the first public alpha build of the game.
Highlights: Dauntless cross-up juggle at 0:33, Talos double air attract combo at 1:06, Chel double airthrow combo at 1:31, Vlad heavy barrage at 2:16, Edge jugglefest at 2:38, Crow mix-up into stun at 3:40.
The fans voted, and the fans shall receive! The next character highlighted in my main combo video series is gouken and focuses on his ability to stack mad damage and juggle for days! All combos for the most part are fairly impractical, but offer some new flair on combos that have been long established. Without further ado, enjoy the video!
Highlights: 0:28 Character specific, side specific, 1f link off of S.HK into a dirty walk forward sweep!, 0:45 Dirty U2 into massive fireball juggle then ending with U1 Combo!, 1:15 meaty s.hp link into sweep with a followup combo all edited to the beat of the music!, 1:28 double counter/fadc into U1, 1:37 disgusting combo using decapres U1 to use a flurry of normals ending with a nice juggle into u1.
Made for SFIV’s 7th aniversary, pepopulo brings us Combo Legacy, a vid made to showcase the different combos and glitches that different combo vid makers came up with throughout these 7 years of SFIV, from Vanilla to Ultra and Omega, performed again by the man himself.
highlights: Gouken 100% combo at 1:05 (SFIV), Makoto meaty Hayate craziness at 2:39 (SSFIV), Cammy and Yang completely breaking the game at 5:14 (SSFIV AE), Seth’s Sonic Boom loops at 8:54 (SSFIV AE 2012), Gen and Decapre U1 trades at 9:56 (USFIV) and Marvel combos in Streer Fighter at 13:15 (Omega)
Super Turbo combo video with all new, never before seen combos and setups by Bob Sagat.
Unfortunately not aired at EVO 2015 as planned, but still thanks to STRevival for keeping ST alive at EVO and getting it up on stream.
Boxer combos two standing hits into Headbutt at 0:16, Old Sagat connects 3 Tiger Shots in one combo at 1:28, and Ken manages to follow up a medium Dragon Punch with a super at 2:01
Thought that this character was so iconic that he deserved an equally so combo video featuring some of the most ridiculous setups and combos a character can preform. It’s been a while and I thought this would be an awesome time to come back, so without further ado, enjoy the show.
Highlights: 0:19 Shoryuken Esque self-destruct combo on ferra/torr for maximum flash, 0:34 Half-screen corner carry combo with all the beastly qualities worthy of a predator, 0:56 Huge combo into an x-ray finisher just to make the opponent hold that dirty setup, 1:36 insane 11 hit combo with only two normal moves used and the rest being projectile special moves!, 1:59 the never ending combo using all the resources he can to make his opponent watch the movie that is the predator….
SF3 series part 9-13, this time the juggle properties for the post throw animation was the main point for most of the cast. It was never truly explored until now just which throws can be comboed from and into and put into a series of videos. You can really expect trades you haven’t seen before and/or improved use of glitches. You can find parts 10 to 13 in my channel.
Highlights: Combo Video 11 really focused on most of the characters post throw potential at some part of the SF3 versions.
The 1.08 patch for Smash 4 came with many surprises but none greater than the inclusion of the World Warrior Ryu. Since then 4Glory Gaming has been in the lab; creating a combo exhibition worthy of the ultimate Street Fighter himself. Filled with optimal damage strings, edgeguard setups, and footstool locks, whether you are a beginner or advanced level player there is something to learn!
My First MKX Combo Video representing my main Lizard in his most stylish form! The video is split about half and half between practical damaging combos/setups and stylish oddities with the engine no one else but a combo master could find! Hope you all enjoy!
Highlights:0:27 29% No Meter Practical Combo, the most he can dish out that I’ve found without noxious or using meter, 1:25 1 meter 42% optimal nimble combo on quan chi, works for most of the cast, 1:35 four forceball combo into halfscreen run followup for maximum style, 1:50 Highlight of the video, Incredibly stylish delayed forceball following a corner carry combo then interrupting the animation of the ender and allowing me to fall then wakeup into a reversal throw to just barely connect!