The 1.08 patch for Smash 4 came with many surprises but none greater than the inclusion of the World Warrior Ryu. Since then 4Glory Gaming has been in the lab; creating a combo exhibition worthy of the ultimate Street Fighter himself. Filled with optimal damage strings, edgeguard setups, and footstool locks, whether you are a beginner or advanced level player there is something to learn!
My First MKX Combo Video representing my main Lizard in his most stylish form! The video is split about half and half between practical damaging combos/setups and stylish oddities with the engine no one else but a combo master could find! Hope you all enjoy!
Highlights:0:27 29% No Meter Practical Combo, the most he can dish out that I’ve found without noxious or using meter, 1:25 1 meter 42% optimal nimble combo on quan chi, works for most of the cast, 1:35 four forceball combo into halfscreen run followup for maximum style, 1:50 Highlight of the video, Incredibly stylish delayed forceball following a corner carry combo then interrupting the animation of the ender and allowing me to fall then wakeup into a reversal throw to just barely connect!
The long overdue next addition to my main usf4 combo ccv series is here, this time with a big emphasis on music synchronization with the combos! Experience all the stylish and impractical combos the series is stable for!
Highlights: 0:14 U1 to super then back to the same U1 to KO with the music, 0:50 Using the supers momentum to push balrog further into the U1 to kill instead of whiffing, 1:30 U1 into another U1, 2:15 Super meaty c.hp character specific combo into U2, 2:26 SUPER long combo setup with a crazy finish having U1 into level 3 FADC straight into U2 after the dash!
Music Is: Mikkas & Amba Shepherd – Finally (Jay Cosmic Remix)
With the 2.0 patch released for arcades, I didn’t want to explore every aspect for Adachi since things would change once the patch hits consoles so I just focused on his more damaging combos (which made the video a bit short). If you’re really looking for huge damage (and also easier execution), you should always be hitting the opponent with his Magatsu Mandala super since it powers up his Ghastly Wail super and it poisons the opponent. I found this character good practice for me in preparation for the 2.0 patch.
Combos and editing: Persona
Soundtrack: Persona 4 Arena Ultimax OST: A Fool or Clown
An all new combo/reset video series for all you omega hungry people out there! This video features a lot of unlisted changes for Hugo incorporated into stylish combos and resets never before thought possible!
Highlights: 0:11 Double Elbow crumple followed by meat srk into EX Backbreaker, 0:30 BNB into full KO meaty clap combo to stun followed by a combo into and out of super! 1:24 Abusing ex lariets whiff phase to setup an ultra reset into the jumping knee standing reset to go straight too U1, 1:42 One of the most optimal and stylish Omega Hugo can preform!
The amount of muscle memory needed for some of her combos is insane. Elphelt’s moveset for combos is pretty limited but the creativity comes into how you can fit her Berry Pines inbetween hits since you first have to set the bomb off and then throw it before it explodes on you. In terms of execution, she can do a ton of damage with her Aim Ms. Travailler (shotgun) loops but it requires muscle memory so you can quickly repeat the reps without much thought. From a watcher’s point of view, it looks easy but you actually have to reload her shot inbetween hits while keeping the opponent glued to the wall. To increase the timing difficulty even more, if you leave her in the Aim Ms. Travailler stance for a brief moment, she’ll go into a charge mode where the shot fired will put the opponent onto the wall. Without the charged shot, the opponent goes into a normal juggle state. Other than these two complicated things, her chain combos are simple to understand.
Slayer seems like a pretty straightforward character for combos compared to the other characters which makes it quite easy to follow along when watching. I purposely don’t end the combos for okizeme since this isn’t a practical combo video. His meter seems like it’s better spent for Red Roman Cancel than supers since it allows him to do a ton of very deadly stuff. Also his air super can actually hit twice, from his body and from the light around his body, doing a ton of damage. If only his body hits, the juggled opponent falls straight down but if only the light hits, they continue being juggled. The combo on Faust is a good example while the combo on Zato=1 shows the 2 hits.