Once again another character with quite a lot of untapped potential. Although EX Kyo’s combos don’t look too complicated compared to other characters, there are multiple parts that require strict timing whether it be links or juggling. His rekka combos do nice solid damage but if you want to go that extra mile for damage, you have to throw them out the window and start depending on his Orochinagi super more. Also understanding how the damage scaling in this game works will help a lot in pushing EX Kyo’s limits.
After finishing the video, I’m surprised at how much untapped potential Leona still has. First of all, Leona combos can be really easy or really hard depending on how well you’re at buffering. You mainly just need to know how to TK supers and cancel her d~u P into b~f K. If you can do both of those with ease, you’ve already pretty much conquered most of her combos. Oh and she does a ton of damage since most of her attacks are single hits.
I’m not sure if it’s K’ himself or the console version system but his damage has been tone down a ton. Those easy 100% combos you see in the arcade version can still be done but the damage isn’t enough to get 100% anymore. No problem, there’s still ways to get 100% combos but it takes a lot more effort now. First starting out with K’, I’ll admit that it started off pretty bad since there’s already a ton of K’ combos around but once I started getting into him more, tons of ideas started popping up. I think I’ve come to the point where I can be a little fancy (not as fancy as some other people’s combos) but still afford to dish out great damage. Overall this is one of my favorite videos that I’ve done for the game so far.
Since Dante’s patch changes in 1.10, it seems more players are picking him up. Here are some ideas to work with! Dante has almost endless combo possibilities and we’re still finding new and interesting ones!
Highlights: 276AP Grab Reset @ 1:08, Kill Confirms @ 1:30 and on, optimized practical Touch of Death @ 2:19
BlueDeepDive sent in this massive fourteen-minute PlayStation All-Stars Battle Royale video covering countless permutations of Kratos combos, all causing AP burst or leading to a kill. It does get a little repetitive in some parts, but Kratos players can probably find a few new tricks in it.
PASBR Kratos two-hit D+Square at 3:04, whiff neutral Square at 4:17, double D+Circle at 5:27, F+Square wall-bounce double-cross at 6:27, and triple F+Square at 9:13
Grapplers aside, Elisabeth is a possible candidate for least amount of combo potential (she was terrible enough in the Arcade version, now on Console version she even lost some stuff that was once comboable making her combo potential drop even further). She has only one midscreen loop and one corner loop. Speaking of corner loop, to be more specific there are two difficulties of the same loop. About 95% of Elisabeth combo videos do the easy version which is dp A, qcf C (1 hit), qcf C. Turning that qcf C into 2 hits is difficult. About 3% of Elisabeth combo videos do it although not on every rep (probably because of the difficulty). As for the 2%, they do it on every rep possibly maximizing her damage output. This combo video does that including all max damage outside of the loop. I’m 99.9% sure this is as good as Elisabeth combos can get (thanks to tool assist).
After finishing InFamous 2, Boodendorf was inspired to make a Street Fighter X Tekken Ver. 2013 combo video starring Cole MacGrath, with costume color customizations to match major characters from the InFamous universe. No one has really taken the time to explore this character in SFxT2013 yet, so it’s definitely a fun combovid to watch.
SFxT2013 Cole triple EX Shockwave wall bounce at 1:38, raw tag trade juggle at 2:05, Lars tag to meaty EX Shockwave juggle at 2:34, and Bob/Cole midscreen Pandora combo at 2:41
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It’s been awhile since my last CMV, but I finally got around to finishing my Mature combo vid entitled “Ruthless”. I actually thought she didn’t have anything interesting to show, but I managed to get some decent stuff.
Gaining meter and using it at 1:02, fireball frenzy at 1:58, high damage from 2 stocks/full HD at 2:52, tight cancels at 3:07 and 100% without using DM’s or a Neomax at 4:20
At first glance, Vice might look like a complexed character due to her ability to extend combos with her EX hcf K but once you start to understand her more, you’ll realize that her combo variety is really limited. She has only one HD loop and stun loop worth noting. Her hcf K also does no damage so it’s really difficult getting 100% combos with her unless you stun your opponent.