There’s not much to say about Kensou. His combo potential is quite low but the execution required to perform his combos is also quite low so I guess that’s a good thing? Also one thing many people tend to not realize about Kensou is that he does a ton of damage if you keep the opponent on the ground. His Neo Max is one of the most damaging in the game (fully scaled), just being below Kim (which is obviously the most damaging in the game by a ton).
Keiko’s latest Street Fighter Alpha 2 combo video is a collaboration with izumojin, and the result is absolutely astounding. It contains so many crazy setups and new discoveries that it’s impossible to keep count. The sheer amount of style on display within these ten minutes is off the charts! This is a definite must-watch for any oldschool Street Fighter player.
SFZ2A Rolento crossup knife at 0:17, Bison stomp extension at 0:55, Dhalsim midscreen craziness at 1:17, double Rolento teamwork at 2:00, Charlie double Flash Kick at 3:43, Rose shadow separation at 4:15, Rose reverse corner combo at 5:27, Rose reflect madness at 6:07, Adon corner cross juggle at 8:57, and Ryu/Ken Dramatic Battle combo at 9:35
It’s been a very long time since Master Akuma has released a new combo video. He’s always had a soft spot for oldschool fighting games, as you can tell from the intro. Even though most of these combos are fairly basic like the title suggests, it’s still cool to see such a broad spectrum of classic fighting games spanning a full decade in chronological order.
FF3 Terry corner juggle at 2:32, SFZ2A Zangief/Zangief double Atomic Suplex at 4:19, KoF2k Terry/Joe real life laundromat combos at 5:42, and CvS1 S-Kim triple upkick at 5:55
The fifth in a series of combo and mixup videos, this episode covers over a dozen characters in Super Street Fighter IV Arcade Edition 2012. It’s always fun to watch some of the more stylish aspects of the combo system on display. If you enjoy this sort of material, be sure to check out the previous chapters on luparez’s channel.
SSF4AE2012 Gouken pushing buttons at 1:12, Sakura EX air Hurricane Kick juggle at 2:21, Sagat EX Tiger Knee mixups at 3:22, and Evil Ryu one-hit ultra-2 at 4:54
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I never found King an interesting character, both in terms of character and gameplay. But I’ll admit that I really loved the way SNK has changed her in XIII. Her ‘new’ look is nice and her ‘new’ gameplay is very unique and interesting. Her practical combos does solid damage for little resources (always a better choice to stick to drive cancels instead of HD mode) but like her teammate Mai, if you want anything over the top, you’ll be having to spend all your gauges to get it done. The reason why you need a ton of gauges is because the only way you’ll be able to continue your HD combos is if you’re willing to spend power gauges on her air EX qcf K. That’s the only move that will put you on the ground quick enough to continue damage. Of course, if you’re greedy, you can always do her [dp K xx hcb B] loops but it kills the damage completely and to be honest, you’re much better off just using one drive cancel instead of both for HD mode.
Her combos are also about positioning. From afar, you’re open to several combo options but lose close options. From close, you’re open to several options but lose far options. And the only way you can go back and forth is with her air EX qcf K since it pushes you back so you’re out of the corner. Her Neo Max is also terrible. The only good use for it is max canceling from her qcfx2 AC or by finding enough time to jump and do it manually. The normal full amount of hits it does is 17 but with correct positioning, you can get 18 although 17 seems to be the max on a juggled opponent (18 hits work on a standing opponent).
Joe’s combos may look difficult but the majority of them are pretty darn easy to perform. The actual difficulty that came with this video was planning ways to stun the opponent while still being able to reach said goals for each combo. Of course, Joe’s cookie cutter stun combos are easy to memorize and perform but when it comes to adding as many different variations to the combo as possible, auto pilot needs to be turned off. Which was a big problem for me since my attention span tends to drop and I forget to change the combo accordingly. Overall, I’m really happy with how the video turned out, except for maybe that 98 hit combo, since I found a way to make it reach 99 hits while still having the final hit do 100%, but I guess it’s not a big deal (or is it?).
Probably the craziest character in KoF XIII in terms of combos. It’s obvious Hwa Jai is a popular choice for combo makers since the damage and variations he is capable of is near endless. He’s also the first character that’s able to KO an opponent with HD mode and only one power gauge (infinites not included).
The next episode in my C.C.V Series is here! This time for Ken Masters. There’s a lot of meaty setups and crazy combos so be sure to tune in and check out the action!
Highlights: 0:22 Seth stun combo to meaty C.MP link to U1 0:42 Meaty C.mp Link to S.mk into LPX2 Link to U2 1:00 Bouncy Meaty Hadouken Combos On E.Honda 1:25 Meaty Hadouken loops on Chun Li into 1 frame link madness
King is one of the characters having the least amount of variations in her combo arsenal in Kof XIII with only 3/4 special moves available. But still I tried to find new stuff or modify/improve previously published stuff of her. I think their are some new combos including new 100%’s at the 2nd half of the cmv. Some of these combos require specific placements and timing to work.
Vs Clark Easiest 100% so far I think at 01:30, Vs Yuri Standing CD counter into 100%, Vs Raiden comboing 3 Double Strike DM in a row at 04:21, Vs Raiden comboing all the Special & Ex Special Moves of King in a single combo
Dedicated to everyone who still plays 3rd Strike, this 8-minute Urien video might might be the final chapter of rKf’s manually executed combos. Every clip is amazingly technical as always, and the Intermission segment is awesomely entertaining as always. It’s astounding how far Urien’s unblockable setups have advanced beyond their core function, to the point of pure style.
SF3:3S Urien hijacked tackle shadows at 0:41, Urien unblockable sweep dizzy at 2:25, super ground pound battle at 4:34, Urien solo volleyball at 4:40, Urien double Aegis construct at 5:58, Urien midscreen backdash spacing at 6:26, and Urien inventive Chun SA2 punish at 6:58
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