This woman makes me frustrated. Definitely one of the hardest KoF XIII combo videos I’ve made. Although it looks like I’m just doing the same loops again and again, there’s a ton of one frame links. Along with those one frame links, there’s also strict positioning in terms of both horizontal and vertical positions. Mai can easily go over 50% damage with little resources but getting 100% is a big problem simply because her combo enders just doesn’t do good damage. For example, when damage is fully scaled, she probably has the least damaging supers in the game. Along with that, her air SDM (which is the best super she has) just takes too much time which obviously will waste a ton of HD meter. That’s why I needed to rely on fireball setups to either get enough stun or to reach 100% damage. Also with perfect timing, you can actually get 13 hits from her air SDM instead of the usual 12 hits.
Plazma2k2 is back with another Mortal Kombat combo video featuring several classic titles in the series, with even more elaborate combo setups and crazy juggle extensions. Some of this stuff is truly creative – and extremely overkill!
MK2 Shang Tsung midscreen cross-unders at 0:45, UMK3 Shang Tsung triple-morph invisikill at 1:02, and UMK3 projectile setup insanity at 3:24
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It’s been just over 2 weeks and I’m ready to release my next character vid as I tackled (pun intended) Terry Bogard. He is fairly limited in his moveset so naturally he won’t have too much to cancel into or out of. Thankfully, his DM’s / SDM allow for combo extensions if certain hits are whiffed and positioned right. Hopefully you will find this vid entertaining as he was fairly fun to muck around with.
High speed links at 0:42, 3 stock kill at 0:55, EX fireball links at 1:27 and stylish Terry at 1:54
Covers characters from Parts I-III. I created this video as a compilation of “DO THIS STUFF” if you play this character. although some of this stuff is technically hard to pull off, it’s all viable and practical. you’ll prolly see overlap in this video with other combo videos, but that’s just because I’ve had this footage for a long time and hadn’t released any of it yet. See transcript below. More to come.
Jonathan combo after HHA at 1:26, Joseph max damage loop at 2:38, Cars max damage meterless BnB at 3:29, Jotaro tech and combos at 3:45 onward, Abdul max damage 1 meter combo at 5:59, DIO corner loop at 7:52
My newest combo video is a request from someone and has combos of various Samurai Showdown games from the Neogeo era.
SS Wan-fu vs Charlotte throw to death combo at 0:24, SS3 Genjuro vs Gaira push throw into corner infinite at 1:54, SS5 Jubei vs Yunfei without weapon start and mid combo weapon pick-up flashy combo at 4:38, SS5 Galford vs Yunfei without weapon dog show, SS5sp Mizuki vs Zankuro re-jump combo after freeze mode end at 5:49
This are part of the Tool assisted combos and glitches for the SF3 Series i released some time ago, it features part 5, 6, 7 and 8, great setups for trades give the series some fresh new combo possibilities.
Oro reversed trade at 0:28, Ken back throw into triple supers at 0:49, Necro Slam dance & restand infinity into empty throw slam dance at 1:19, Dudley gut stun into stun infinite at 2:03.
I held off from doing Robert combos because his combos looked intimidating but once I started learning him, his combos were actually really easy to understand and perform. He doesn’t have anything unique outside of HD mode so I basically skipped the basics and went into the advanced stuff. He’s one of the few characters who has more than one Neo Max depending on whether it fully hits or not. Although the fully hit version looks much more flashy and having 45 more damage than his partial hit version, it’s always better to perform the partial hit version since you can do more overall damage after it since it juggles the opponent. Of course you will need to find a way to set up the positioning for it since you might not have enough HD cancels to set it up.
Fresh off my Takuma vid, I jumped right into the fray with the ninja hotness Mai Shiranui. I couldn’t help with the title name, but I thought it was appropriate. In order to get the most of her, timing and spacing is required and it can be a frustrating task getting them all in one combo. ’12′ is the magic number of hits with her SDM, I’ll say that much. Onto the next character!
Stun combo without using stocks at 0:09, Fire spinning at 1:35, Mid screen aerial SDM’s at 2:59 and “burning that meter” at 4:45